Elliptibal / Experimental prototype

A simple physics game with a difficult balancing problem.

Launch from the center, bank shots around the arena, and clear the field before your shots run out.

Start a drag anywhere on the screen to choose the ball's direction and force, then release. Elliptibal grew from a small arcade idea into an exploration of physics tuning, difficulty curves, and how much work it takes to make even a simple game feel fair.

Experimental prototype · iOS and macOS development builds

Elliptibal app icon

Two modes, one deceptively small mechanic.

Every ball launches from the center, but your drag can begin anywhere on the screen. Each mode uses that same input to create a different balancing challenge.

Mode 01

Static Rings

Knock out every segment in front of you. Orange dots hand back an extra shot, and whatever you bank carries forward into a brand-new randomized arena.

Mode 02

Closing Arcs

Elliptical waves creep inward toward the center, narrowing the angle you have left and making every missed shot cost you space you needed.

What it taught us

Simple mechanics are not simple to balance.

Changing launch force, gravity, bounce, ring spacing, or the number of available shots could make the same round feel satisfying, arbitrary, or impossible. Elliptibal became a practical lesson in building reproducible test setups and tuning the whole system rather than any one variable.

Elliptibal remains an experimental prototype, not an announced release.

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